about me
Ethan Peterson
Game Programmer & Designer · CS Graduate
I'm a game developer from Arizona, working mostly in Unity. I've been making games since high school, and these days my own projects go out under AKURO STUDIO. When I'm not making games I'm usually playing them, or reading about how they were made.
Timeline
May 2026
CS Degree Awarded
Arizona State University
Graduated with a B.S. in Computer Science, Software Engineering focus.
Aug 2025 – May 2026
Game Development Intern
Pixel Pirate Studio
Shipped player onboarding, a tournament update, and a WebGL port for Off-Road Champion on mobile. Real production pipeline experience inside a professional Unity team.
2026 – Present
Independent Projects
AKURO STUDIO
Designing and shipping personal projects under one label: web tools, procedural generation experiments, and game mods, most of them open source.
Jun 2022 – 2025
Data Acquisition Developer, Formula SAE
Sun Devil Motorsports
Designed and tested on-vehicle data acquisition and embedded telemetry tools for ASU's FSAE racing team, including an infrared lap timing system.
2022
Started CS Degree
Arizona State University
Enrolled with a focus on Software Engineering. Relevant coursework: Game Development, Computer Graphics, Algorithms, OS, Databases.
Interests
- Roguelikes and how good run-to-run variety keeps them fresh
- MMOs and the systems that hold persistent worlds together
- MOBAs and the constant balancing act behind competitive design
- Boomer shooters and movement that feels good on its own
- Game jams and fast, messy prototyping
Toolbox
Daily drivers
Comfortable with
Have worked with
GitHub Activity
Quick Facts
- Game dev since high school with Unity
- Interned at Pixel Pirate Studio (Off-Road Champion)
- 3 seasons of FSAE racing telemetry at Sun Devil Motorsports
- CS grad, Arizona State University, May 2026
- Based in Arizona
AKURO STUDIO
AKURO STUDIO is the label my personal projects ship under. It gives the work a shared home while each project grows on its own.