selected work

Portfolio

Game projects, plus engineering work from along the way.

Professional Experience · Aug 2025 – May 2026

Off-Road Champion

Pixel Pirate Studio

Nine months as a game development intern on Off-Road Champion, a mobile racing game built in Unity. Designed and implemented the new-player onboarding flow, shipped a tournament update with a companion web portal for standings and rewards, and ported the game to WebGL.

UnityC#MobileWebGLLiveOpsProfessional
Ars Sorcery

Ars Sorcery

AKURO STUDIO · Ars Nouveau Add-on

An Ars Nouveau add-on inspired by the domain expansions of Jujutsu Kaisen. Its Domain glyph takes whatever spell you wrote after it, seals a sphere of darkness around your target, and keeps casting those effects on everything trapped inside until the dome runs out or someone breaks their way out.

JavaNeoForgeArs NouveauMinecraft
Noclip

Noclip

Backrooms World Type for Minecraft

A Minecraft world type that replaces the overworld with the endless yellow rooms of the backrooms. Every seed lays out a different maze, and the challenge is finishing normal Minecraft progression without ever getting out.

JavaNeoForgeWorldgenMinecraft

Infrared Lap Timing System

Sun Devil Motorsports · Formula SAE

Trackside lap timing for ASU's Formula SAE racing team. An infrared gate detects the car each lap and feeds the team's data acquisition pipeline for on-track performance analysis. Built, tested, and iterated on real race weekends across three seasons.

EmbeddedHardwareTelemetryFSAE