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Pixel Pirate Studio

Off-Road Champion

Nine months shipping features on a live Unity mobile racer.

* Overview

Off-Road Champion is a live mobile racing game built in Unity. Nine months as a game development intern at Pixel Pirate Studio meant working inside a professional Unity team: daily standups, sprint planning, and features shipping to a live game.

* Highlights

  • Designed and implemented the player onboarding system, guiding new players through core mechanics in their first session.
  • Shipped a tournament update where players compete for virtual currency, connected to a web portal for live standings and rewards.
  • Ported Off-Road Champion to WebGL for browser play.
  • Collaborated with designers and producers in an Agile environment across daily standups and sprint planning.

* Why it matters

This was live-game work: features went out to an existing player base as part of a team's release cycle, not a solo repo. It is the closest experience to how a studio operates day to day: standups, sprints, and players who notice when something breaks.